Civ 5 size

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% reduction to citizen happiness need modifiers (malus on Settler difficulty)ĭiscount on building and combat unit production costs (increased by AIPerEraModifier each era)ĭiscount on unit and building maintenanceīonus to unit supply cap (increased by AIPerEraModifier each era)įree XP given to new units, modified by game speed Increases AI enmity towards humans who get too close to victory Malus to AI world congress project productionĪI will randomly choose between the top X best options when choosing city production,īonus Warriors for City-States at game start Malus to AI production of Manhattan Project Maximum CS/RCS bonus (%) to enemy units from this player's warmongering penalties Maximum range for Barbarian naval unit target search Maximum range for Barbarian land unit target search # of turn before barbarians can cross player borders % of total population added to unit supply % reduction to citizen happiness need modifiers 1.4 Additional Informations in DifficultyMod.xmlĭifficulty Level General Bonuses Bonusĭetermines the order in which players are placed on the map at game start.